Method IsPlacedOnTheLeftOf
IsPlacedOnTheLeftOf(Object, double)
Declaration
public bool IsPlacedOnTheLeftOf(Scene.Object referenceObject, double maxDistance = Infinity)
Parameters
| Type | Name | Description |
|---|---|---|
| Scene.Object | referenceObject | |
| double | maxDistance |
Returns
| Type | Description |
|---|---|
| bool |
IsPlacedOnTheLeftOf(Object, double, out double)
Checks where the object is places on the left of the given reference object.
Declaration
public bool IsPlacedOnTheLeftOf(Scene.Object referenceObject, double maxDistance, out double actualDistance)
Parameters
| Type | Name | Description |
|---|---|---|
| Scene.Object | referenceObject | An object to the left of which this object should be located. |
| double | maxDistance | Maximum distance at which the object
is still considered to be 'on the left' of given reference
object. Of the object will be located somewhere farther than
this distance, |
| double | actualDistance | Output parameter that takes a value of actual distance between the closest bounding box point if this object and the left side of the reference object. |
Returns
| Type | Description |
|---|---|
| bool |
|