Method Rebuild
Rebuild()
Rebuilds scene geometry. See remarks.
Declaration
public void Rebuild()
Remarks
For performance reasons, when scene is loaded in a standalone application via KDS.SDK2.dll, or in a new session (not the default one) via KD.SDK2.dll, the 2D drawing and the 3D mesh of each object are not built.
Normally, the scene objects' 2D and 3D representations are built as soon as they are needed, e.g. on article placement, image export, etc.
But the developer can call Rebuild() after the scene was loaded to make sure scene objects' representations are built for what he wants to do.