Property WorldToLocalMatrix
WorldToLocalMatrix
Returns transform matrix converting coordinates from the scene space to the object's local coordinate space.
Declaration
public Scene.Object.TransformMatrix WorldToLocalMatrix { get; }
Property Value
Type | Description |
---|---|
Scene.Object.TransformMatrix |
Remarks
The object's local coodrinate system has the same scale as the scene's one. It's origin is defined in the point which as marked as "0" in the Mobiscript's 3d primitives preview window.