Property LocalToWorldMatrix
LocalToWorldMatrix
Returns transform matrix converting the object's local coordinates to scene's coordinates.
Declaration
public Scene.Object.TransformMatrix LocalToWorldMatrix { get; }
Property Value
Type | Description |
---|---|
Scene.Object.TransformMatrix |
Remarks
The object's local coodrinate system has the same scale as the scene's one. It's origin is defined in the point which as marked as "0" in the Mobiscript's 3d primitives preview window.