Method GetSnappedObjects
GetSnappedObjects(SnapType, SnapDirection, bool, int)
Lists the objects having a 'snapping relation' with this object.
Declaration
public IList<Scene.Object> GetSnappedObjects(Scene.SnapType snapType = SnapType.Any, Scene.SnapDirection snapDirection = SnapDirection.Any, bool filterByTexture = false, int textureRank = 0)
Parameters
Type | Name | Description |
---|---|---|
Scene.SnapType | snapType | Snap type to consider. |
Scene.SnapDirection | snapDirection | Snap direction to consider. |
bool | filterByTexture | Indicates whether only the anchor points and the receivers having a specific texture. |
int | textureRank | Specifies the texture rank (in the
catalog Textures table) of the texture that the "anchor" and
"receiver" 2D primitives should have to be considered. This
parameter has an impact only if |
Returns
Type | Description |
---|---|
IList<Scene.Object> | The list of the objects that have the specified snapping relation to this object. |