Property EventsToIgnore
EventsToIgnore
Suppresses the triggering of the embedded plugin events for any object in the scene (use | sign to supply more than one event if necessary).
Declaration
public Scene.Object.EventType EventsToIgnore { get; set; }
Property Value
Type | Description |
---|---|
Scene.Object.EventType |
Remarks
Embedded plugin events are those that are attached to an
object via its block script with keywords @OnPlace
,
@OnChange
, etc.
This property is useful for example to prevent recursive triggering of OnChange event while plugin is modifying an object.
However, all the events should be enabled again at the end of the plugin function by setting the ignore mask to All.
See EventsToIgnore for example.